Hi All,
Can anyone help me to understand how Video Startup Time (or sometimes called Time To First Frame ) is calculated in BITMOVIN SDK . is it include DNS, TCP/TLS time ? or just the initial segment buffering + first few frames rendering delay ?
This is What ChatGPT Explained Bitmovin Player SDK
Includes built-in analytics that track the complete pipeline:
-
Manifest request/response
-
Producer and buffer readiness
-
First frame decode/render
Startup time is reported in their analytics dashboard or via their analytics SDK.
Why This Approach is Consistent Across Players
Here’s what’s generally included in startup time:
Component | Included in TTFF? |
---|---|
DNS + TCP/TLS + playlist download | Yes |
Manifest parsing + init segment download | Yes |
Buffering to safe threshold | Yes |
Decoder initialization + first frame render | Yes |
UI rendering beyond first frame (e.g., controls) | No |
Bitmovin Player SDK
-
The SDK internally sets
startTime
whenload(SourceConfig)
is called and the first segment request is issued (manifest load included). -
If you track it manually, you can hook into:
java
CopyEdit
player.addEventListener(PlayerEvent.SourceLoad::class, event -> { startTime = System.currentTimeMillis(); });
- Bitmovin’s Analytics SDK automatically does this behind the scenes.