# Product Roadmap: Releases & Updates Q1'24

**URL:** <https://community.bitmovin.com/t/product-roadmap-releases-updates-q124/2618>\
**Category:** News\
**Tags:** roadmap, playback, live, encoding\
**Created:** [February 7, 2024, 9:13am UTC](https://community.bitmovin.com/t/product-roadmap-releases-updates-q124/2618 "2024-02-07T09:13:24Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![jacob.arends](https://sea1.discourse-cdn.com/flex015/user_avatar/community.bitmovin.com/jacob.arends/32/826_2.png) [@jacob.arends](https://community.bitmovin.com/u/jacob.arends)\
**Post date:** [February 7, 2024, 9:13am UTC](https://community.bitmovin.com/t/product-roadmap-releases-updates-q124/2618/1 "2024-02-07T09:13:24Z")

</div>

A quick look at what’s now available ✅ and what’s coming soon 👀:

#### VOD ENCODING

> ✅ Accelerated mode (\<5sec queueing for \<5min assets in all AWS regions when using Encoder version `STABLE`)
> 
> ✅ Framerate Change w/ Fixed # Frames Per Segment for better downstream compatibility ([technical info](https://developer.bitmovin.com/encoding/docs/incompatible-output-frame-rates))
> 
> ✅ AV1 with HLS & Fairplay
> 
> 👀 Cloud Connect setup simplifications (e.g. [updated guide](https://developer.bitmovin.com/encoding/docs/bitmovin-cloud-connect) + [Terraform script](https://developer.bitmovin.com/encoding/docs/using-bitmovin-cloud-connect-with-aws#configure-your-aws-account))
> 
> 👀 Dolby E to Dolby Digital(+) support
> 
> 👀 Official Oracle storage + processing support

#### LIVE ENCODING

> ✅ SCTE-35 passthrough to HLS
> 
> ✅ Static RTMPS Ingest Point
> 
> ✅ Generated or Reserved Streamkeys for RTMPS
> 
> 👀 Live Encoding Pools - low to no start up times
> 
> 👀 Enhancements to Monitoring & Notifications
> 
> 👀 Automatic Closed Captions

#### PLAYBACK

> ✅ [Player Web X](https://www.npmjs.com/package/@bitmovin/player-web-x?activeTab=readme) release
> 
> ✅ [Apple Vision Pro support](https://bitmovin.com/apple-vision-pro-playback-support)
> 
> ✅ Live Analytics [Monitoring UI](https://dashboard.bitmovin.com/analytics/monitoring)
> 
> ✅ 1-Click enable Analytics in Bitmovin Player from Dashboard
> 
> 👀 AI insights for error summary and solutions
> 
> 👀 Bitmovin Advertising Module on Mobile
> 
> 👀 LL-HLS support on WebSDK
> 
> 👀 Analytics and Custom DRM headers in Stream Lab

  
 For more information on any of the above items, please get in touch!

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**Author:** ![Adrian](https://sea1.discourse-cdn.com/flex015/user_avatar/community.bitmovin.com/adrian/32/122_2.png) [@Adrian](https://community.bitmovin.com/u/Adrian)\
**Post date:** [February 7, 2024, 10:48pm UTC](https://community.bitmovin.com/t/product-roadmap-releases-updates-q124/2618/2 "2024-02-07T22:48:14Z")

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we’ve had some questions come in on **Player Web X** , for example,

- will PlayerWebX support all the same features as version8?
- will this affect our support of version8?
- when can I find more documentation on playerWebX

Where should people look @jacob.arends ?

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<div class="post-metadata">

**Author:** ![jacob.arends](https://sea1.discourse-cdn.com/flex015/user_avatar/community.bitmovin.com/jacob.arends/32/826_2.png) [@jacob.arends](https://community.bitmovin.com/u/jacob.arends)\
**Post date:** [February 7, 2024, 11:14pm UTC](https://community.bitmovin.com/t/product-roadmap-releases-updates-q124/2618/3 "2024-02-07T23:14:49Z")

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Thanks @Adrian

- _will PlayerWebX support all the same features as version8?_
Player Web X is still in early stages so won't match v8 on features in the near future. At this point, Player Web X has a few plugins already available, namely for HLS support, early DASH support, mutlisource playlist and **a compatibility layer with our V8 API** , meaning the Bitmovin Player UI framework can work with Player Web X. All available plugins can be found in the [NPM repository](https://www.npmjs.com/package/@bitmovin/player-web-x?activeTab=code).  
  
- _will this affect our support of version8?_
**No, our V8 Player will remain crucial to Bitmovin and our customers going forward** ; with it's rich feature set and years of experience-driven development in handling standard and edgecase workflows, the V8 Player Web SDK will continue to be an industry-leading Player solution for Web platforms.   
Player Web X is a separate, new player that currently focuses on specific usecases, such as short form user experiences, where performance and customisation are key.  
  
- _when can I find more documentation on playerWebX?_
Current documentation can be found on the [NPM repository](https://www.npmjs.com/package/@bitmovin/player-web-x?activeTab=code), the [open-source plugin template repository](https://github.com/bitmovin/pwx-package-template), and [our website](https://bitmovin.com/player-web-x). However, for any more information at this stage please get in touch where we can arrange a engineering walkthrough.
